![]() ![]() Two Featured Episodes – Captains hailing from all of the game’s various factions can explore two brand new episodes:.Would be fun to hear about.A full list of content available with Stormfall includes: Let us know how it goes and if it ends up on your podcast. Don’t expect native VR, but not too far from. Game looks pretty neat in large scale 3D. I hope lowering some graphic settings can get you playing well enough. Use edgepeek key for glancing at out-of-sight HUD. I think fullVR mode is the best looking, and worth the extra effort to move your desired HUD elements into view with F12. I set scale and HUD depth settings the way I like them, but you can adjust them to your liking in the delete key menu. You may still encounter a random lighting or texture glitch here and there. You can redownload from the cloud if you wish. While I was testing, I made some more adjustments to the profile’s scale for fullVR. The game doesn’t like if I minimize in fullscreen mode (can’t renter game), so setting to Windowed Maximized helps. ![]() ![]() If I crank them up to high I go from about 50fps to 25fps at the academy. I have both GPU and CPU sliders set just below medium. I’m also using mostly low settings in game to help performance. I do sometimes get a crash report on first launch and have to try a second time. Zoom in all the way with shooter camera and you get pretty close to a first person view. Except for the first person mod code, that now returns an unknown command error sadly. I tested the new Awakening update tonight on the newest vorpX, and things are still working on my end. I’m on Rift CV1 using vorpX in steamVR mode with an rtx2080ti. What hardware specs and headset are you using? Now you should be set to boldly go in VR. *Pimax8K should use cinema mode fullzoom and reduce strength to 1.04 Turn them on by setting Shadow Treatment to Auto in vorpX delete menu. *NPC/target selection outlines look wrong in G3D, so are assigned to Shadow Treatment OFF. Near looks better for RPG controls, but Far looks better for reticle aiming with shooter controls. *vorpX HUD sliders also available, adjust the depth to your comfort. for headtracking, assign a mouse look toggle key to enable freelook, or press B to enable shooter controls. Pressing L will now lock this camera distance. To enter first person, back camera into a wall until avatar is invisible. *Optional first person mode setup – reassign the Captain’s Log “L” key to another key in game, then copy/paste commands into chat window: – in game FOV setup: copy/paste command into chat window – use a 16:9 resolution (2560×1440) in Fullscreen mode – in vorpX config app, exclude launcher “Star Trek Onilne.exe” from game’s directory (we will hook GameClient.exe instead) It takes a bit more effort to play in full, but adds truer 3D scale and optional headtracking for the first person mode. Zoomed-in immersive screen is default (most natural way to play), but fullVR is still plausible thanks to the games customizable HUD. I hope it helps you guys enjoy the game even more. Got lucky with a Unity5 base, and after a couple nights of tuning I think the profile turned out pretty well. Here’s some STO in G3D that a few people have been asking for lately.
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